ANOTHER BAD DAY IN THE FUTURE

Another bad day in the future is set in a dystopian future where players attempt to survive as a spy in a flying city. After a series of ecological disasters, the surface as become barren apart from trash eating mutants. The surviving people took to the soot filled sky, and live their days in bio stasis remotely puppeting cyborg bodies.
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Development Update

I added ruins of buildings to the surface. I've added a mission to search those ruins. There is a new enemy that defends said ruin mission area. I've also improved the surface monster behavior. Now their vision is much worse, but they can hear and run to the location of your gun shots. This enables to you lure the new enemy away from the ruins or draw distant monsters right too you. So hiding and avoiding the monsters is a viable strategy on the surface, but take care of the shinsuckers as they can sense all around around them.

Game Highlights

Run by Swinging Your Arms

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Climb Anything

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Move Around the City Using Grablines

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Break in by Completing Mini-Games

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Use Weapons to Fight Monsters

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The Development Diaries

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Development "Team"

Alex Sullivan

I'm Alex, a solo independent game developer who works full time on this game. Making games is my dream and i'm pursuing said dream with hamfisted dedication. Another Bad Day in the Future is a game I wanted to play, and since it didn't exist, i started making it. VR offers so many unique gameplay opportunities that are currently going underutilized, and as a avid VR user, I think that is a crying shame. I hope you have fun playing my game as i'm having fun making it. I'll try my best to post frequent developer updates, and appreciate your patience as i try to take on the world. 


Likes: Making games, Hiking, and Making things (mostly messes).

Dislikes: Doing dishes, Low chandlers and People yelling outside the apartment. 

Joplin, AKA Her Fluffiness

Likes: Head pets, Roaring, and Stealing people's chairs.

Dislikes: Non-head pets, High places, and All living things except Alex.

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